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Subject: Global Cow
From: armin@easynet.co.UK (Armin Medosch)
Date: 24 Aug 1997 21:24:13 +0200


* * * * *

The Global Cow

I.

For more than 40 years mathematicians, computer
scientists and philosophers have been working
on the problem of Artificial Intelligence (AI).

The aim is to program computers in such a way
that they show human-like intelligence.

Within the last 10 years a new field of
research has opened up. AI has obviously failed
to reach any of its goals. Although computers
are 'better' than humans in some fields
('number crunching') their ability to interact
with real life situations is very weak and they
are not even able to understand 'natural
language'. (The reason for this inability is
the so called 'knowledge bottleneck': to be
able to understand natural language a computer
should have a huge amount of contextual
knowledge and should be able to access this
knowledge database in a way which relates to a
specific situation. But the processor power as
well as contemporary programming methods are
still unable to provide this context specific
access to knowledge. The question is if this
can be seen as a problem of quantitative
computing power at all.)

Instead of continuing to feed this real world
knowledge into computers through human
programmers, computer science has recently
chosen a different approach.
Computers should 'learn' real life knowledge
through evolutionary processes. For this new
objective of AI, the term 'Artificial Life' was
coined.

The terminology of AI and AL shows how terms
which are deeply rooted in culture - very
'imprecise' terms in the scientific world view
- are applied to the rationalist world of
computers and their 'machine logic'. The
computer becomes a brain and vice versa.

This would not be a problem in itself if
computers didn't stand for something completely
different: the world of 'hard' science and
objective truth.

Computers are not only the preferred tool of
hard science, they are also its ultimate
expression.

Science claims a position of priority over all
other forms of gathering knowledge.
'Culture is bad science'. (Marvin Minsky 'AI-
Pope')

But as the examples of AI and AL show, the
'objectivity' of computer science is deeply
compromised by the cultural preferences of its
protagonists. They assume that they can create
'intelligence' or 'life' but are not even able
to define those terms.

This dilemma drasticaly deepens through the
fusion of computer science with other fields of
knowledge, namely biology, evolution theory,
robotics, medicine, genetics and economic
theory.

AL is not only based on the belief that
machines can come to terms with the complexity
of living matter and that they are able to help
in defining the essence of life (soft AL), but
also that they generate life itself and, in the
case of biotechnology, manipulate it in any
desired way (human genome project and its
results).

With biotechnology and AL 'life' is subsumed
under the notion of the machinic. Technological
culture is declared as second nature.

Slowly and without the public taking notice the
connotations of many terms have changed. DNA is
called the 'genetic code', thereby suggesting
that the reproduction of living cells has a
strong analogy to computer processes like
storing and copying.

Artificial (manmade) and natural (grown) aren't
strong contradictions any more.
This is not a bad thing in itself, but is very
problematic under the conditions of a
technologically powered world capitalism and
the way that this system deals with human and
natural resources. Computers are the
epistemological as well as the symbolic agents
of a worldwide control system through feedback
(cybernetics - cyberspace).

Seen philosophically, a technologically
grounded 'biomorphing', the melting of natural
and technical systems, can be quite seductive.
But under the restraints of the existing
economic and political power system, with its
inherent social darwinism, biomorphing is a
serious threat to mankind.

It would be nice to no longer see a
contradiction between 'machine' and 'alive'.
But the contradiction continues to exist on
another level; that of the pragmatic living
situation of human beings.

In this context a solution cannot be seen in a
fundamentally reactionary defense of 'life'
against the 'machine', but rather vice versa in
redefining the machinic through new metaphors.
The machine is not 'objective'. It is a part of
human culture and can be redefined in its
essence.

II.

As an alternative we propose the metaphor of
the 'cow'.

The 'cow' is an ideal metaphor for adressing
questions of information processing and for
giving computer science a new goal.
Information processing in computer networks
shows a strong analogy to the metabolism of a
cow.

The digestive apparatus of a cow, with its
rumen and its intestines, is amazingly similar
to the approach of distributed computing.
Computing power from various resources is used
via a network of connections instead of having
just one cpu.

The cow therefore, is not just a metaphor for a
single computer workstation but also for
worldwide computer networks like the internet.
Hence we speak about the 'global cow'
(referring to the notion of 'global village').

In terms of evolutionary steps the cow is well
ahead of any contemporary computer systems. As
opposed to computers the cow is an almost
perfectly self-contained system.
- the cow needs almost no servicing
- it is able to reproduce itself
- the cow has an input/output system that
really makes sense (its user interface is much
more appropriate to humans than screens,
keyboards or the 'mouse')
- even after its death all its parts can be
recycled and used in various ways

In the parallel processing units (rumen) of the
cow, various microorganism are living, e.g.
bacteriae, amoebae, spori, fungi. They all
collaborate in an interacting complex system to
process the input of the cow.

Doesn't this collaborative way of processing
data provide a strong analogy to the various
Internet-User-Communities?

The diverse microorganisms in the rumen of the
cow produce an amazing aesthetic variety, far
more elaborate than any computer graphics which
we have seen today.

As opposed to the official world of computer
science the heretical culture of hackers and
freaks has already adapted the cow in various
ways. Some examples:
MOO - MUD Object Oriented (text based multi-
user-worlds)
COW - Client of Win (UNIX Client for Games)
ASCII - the cow as an aesthetic data object.

The global cow is the ideal computer of the
future.

It makes us wonder that the cow is not already
the official metaphor for computers.

The global cow helps us to understand today's
computers. We can avoid scientific paradoxes
and technodeterministic and reductionist
metaphors like AI or AL.

There may be better metaphors than the global
cow. But at the given level of computer
technology we think that the global cow is a
very useful tool for elementary progress in
working with and thinking about computers.

The global cow opens up new horizons for the
philosophical and social dimensions of techno
sciences.


The Global Cow - March 1996 - August 1997
Armin Medosch (armin@easynet.co.uk)
and Manu Luksch (manu@silverserver.co.at)